• Why Use ToodleBit?
    1. Pupils enjoy the creative element of designing their own games and are excitied by the hands-on, active approach to learning.
    2. Teachers love the ToodleBit online classroom because it provides pupils with support and extension activities that enable them to work independently.
    3. Components which have been tried and tested, not only for use in schools, but also to ensure value for money.
    4. Activities have been chosen to maximise the learning opportunities that can take place.
    5. Projects which are cross curricula - enabling schools to get the most from the time available.
    6. Staff training included with the Mahoosive:Bit package. Telephone and email support available with all packages.
    7. Lesson plans are detailed but easy to follow.
    8. Pupils love the ToodleBit classroom because it supports them and allows them to move at their own pace through the lessons and activities without having to wait for a busy teacher.
    9. ToodleBit provides a progressive scheme of work from Year 3 to Year 6.
    10. Video lessons ensure the less confident computing teachers can deliver excellent computing lessons.
  • Why Teach Computing?
    "Computing is a practical, creative subject, in which invention and resourcefulness are encouraged.

    The ideas of computing are applied to understanding the world around us and creating purposeful products.

    Through computational thinking, pupils learn to solve problems and design systems. It is a skill that empowers, and one that pupils should be aware of and develop competence in. Pupils who can think computationally are better able to conceptualise, understand and use computer-based technology, and so are better prepared for today’s world and the future."
    ( Computing at school )

    "I began to see how children who had learned to program computers could use very concrete computer models to think about thinking and to learn about learning .....

    For example, many children are held back in their learning because they have a model of learning in which you have either “got it” or “got it wrong.” But when you learn to program a computer you almost never get it right the first time........

    The question to ask about the (computer) program is not whether it is right or wrong but if it is fixable. If this way of looking at intellectual products were generalized to how the larger culture thinks about knowledge and its acquisition, we all might be less intimidated by our fears of “being wrong.” This potential influence of the computer on changing our notion of a black and white version of our successes and failures is an example of using the computer as an “object-to-think-with.”
    ( Seymour Papert )

 


 

 

What is included?

ToodleBit is a creative, hands-on approach to teaching the KS2 computing curriculum, providing schools with exciting, stimulating computing lessons. The package consists of four elements; The Kit, Scheme of Work, Training and the Online ToodleBit Classroom.

A comprehensive kit

As part of ToodleBit, schools will receive a set of components that allow pupils to create a number of projects. Each part of the kit has been carefully chosen to provide maximum learning opportunities at a cost effect price. Many of the projects are cross curriula linking with Design Technology and Science.
A comprehensive kit

Scheme of Work

ToodleBit provides a scheme of work which has been divided into 7 units 'that equip pupils to use computational thinking and creativity to understand and change the world' (National Curriulum). Each unit has detailed lesson plans that provide the teacher with easy to follow, high quality lessons and assessment activities.
Scheme of Work

Training

Part of the Mahoosive:Bit Box includes staff and pupil training. This is arranged in consultation with the school but could be via staff meeting / demonstration lessons.


Telephone and email support will be available throughout for all packages.
Training

The Online Classroom Is The Hub of THE ToodleBit Operation

The animated video content guide both staff and pupils through each lesson. They provide the specialised knowledge and language which many teachers find challenging.

Challenges are set which require pupils to develop a range of skills and knowledge; designing, making as well as coding. Support and extension activities enable pupils to work at their own pace and develop independence from the teacher.

Confidence grows as all pupils succeed in making their project work.
The Online Classroom Is The Hub of THE ToodleBit Operation