Why Use ToodleBit?There are many ways to start using the BBC Micro:Bit, with lots of free websites and pieces of kit you can buy, so here are the top 10 reasons why your school should use ToodleBit.
- ToodleBit provides a progressive scheme of work from Year 3 to Year 6.
- Lesson plans are detailed but easy to follow.
- Components which have been tried and tested, not only for use in schools, but also to ensure value for money.
- Activities have been chosen to maximise the learning opportunities that can take place.
- Projects which are cross curricula - enabling schools to get the most from the time available.
- Comprehensive staff training package with plenty of support to ensure the less confident computing teachers can deliver excellent computing lessons.
- Teachers love the ToodleBit online classroom because it provides pupils with support and extension activities that enable them to work independently.
- Pupils love the ToodleBit classroom because it supports them and allows them to move at their own pace through the lessons and activities without having to wait for a busy teacher.
- Pupils enjoy the creative element of designing their own games and excitied by the hands-on, active approach to learning. .
- ToodleBit provides excellent value for money -> kit, lessons and staff training.
Why Teach Computing?"Computing is a practical, creative subject, in which invention and resourcefulness are encouraged.
The ideas of computing are applied to understanding the world around us and creating purposeful products.
Through computational thinking, pupils learn to solve problems and design systems. It is a skill that empowers, and one that pupils should be aware of and develop competence in. Pupils who can think computationally are better able to conceptualise, understand and use computer-based technology, and so are better prepared for today’s world and the future."
( Computing at school )
"I began to see how children who had learned to program computers could use very concrete computer models to think about thinking and to learn about learning .....
For example, many children are held back in their learning because they have a model of learning in which you have either “got it” or “got it wrong.” But when you learn to program a computer you almost never get it right the first time........
The question to ask about the (computer) program is not whether it is right or wrong but if it is fixable. If this way of looking at intellectual products were generalized to how the larger culture thinks about knowledge and its acquisition, we all might be less intimidated by our fears of “being wrong.” This potential influence of the computer on changing our notion of a black and white version of our successes and failures is an example of using the computer as an “object-to-think-with.”
( Seymour Papert )